Bowling, Arcades & Entertainment Centers
Bowling alleys, arcades, escape rooms, and family entertainment centers offering leisure gaming and activities.
- 4
- Verticals
Overview
Bowling, Arcades & Entertainment Centers covers bowling alleys, arcades, escape rooms, and family entertainment centers — increasingly the 'eatertainment' format that pairs games and activities with food and beverage (Dave & Buster's, Main Event, Bowlero, Topgolf). It has been a fast-growing experiential category.
Bowling has consolidated dramatically (Bowlero's roll-up of independent centers), and the eatertainment model drives strong per-visit spending by bundling entertainment with dining. It is an active consolidation and expansion arena.
Market snapshot
- Market size
- ~$11B
- Growth
- ~8.5%CAGR (2017–22, nominal)
- Companies
- ~5,644 firms
73.7% of firms have fewer than 20 employees: 4,161 micro-businesses, below most mandates.
- 20–99
- 1,34290%
- 100–499
- 1138%
- 500+
- 282%
Bowling has consolidated dramatically — Bowlero rolled up hundreds of independent centers — and the eatertainment format (Dave & Buster's, Main Event, Topgolf) drives high per-visit spend by bundling games with food and beverage. The broader eatertainment economy overlaps restaurant classifications, so this figure is the arcade-and-bowling core.
NAICS 713120, 713950. U.S. Census Bureau — 2022 Statistics of U.S. Businesses; U.S. Census Bureau — 2022 Economic Census.
Business model & economics
Revenue model
Game, activity, and food-and-beverage spending
Key economics
- Revenue per firm
- $1,878,673
- Revenue per employee
- $75,414
- Employees per firm
- 22.6
- Recurring revenue
- Low
- EBITDA margin
- Strong
- Capex intensity
- High
visit-driven, but high repeat frequency
high-margin games plus F&B
Characteristics
- Balanced cost base — payroll is 27% of revenue, leaving room to scale margin without cutting staff
- Moderate strategic-buyer pool — 28 firms exceed 500 employees; a scaled asset has buyers, but not many
- Eatertainment bundles entertainment with high-margin dining.
- Bowling consolidated dramatically via roll-up.
- Strong per-visit spending and expansion-led growth.
NAICS 713120, 713950. U.S. Census Bureau — 2022 Statistics of U.S. Businesses; U.S. Census Bureau — 2022 Economic Census.
Geographic concentration
Bowling and arcade firms cluster in the Upper Midwest — Wisconsin, South Dakota, Iowa, and Michigan — where bowling is a deep-rooted community institution and small-town centers give the region far more alleys per resident than the coasts.
U.S. Census Bureau — 2022 Statistics of U.S. Businesses (firms by state), NAICS 713120/713950. Concentration shown by location quotient.
M&A deal context
Who’s acquiring
- Eatertainment & bowling consolidators
- PE-backed entertainment platforms
- Multi-unit operators
What’s driving deals
- Roll-up of bowling and entertainment centers.
- Eatertainment format growth.
- High-margin games-plus-F&B economics.
Verticals in this segment
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